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Applications of Linear Algebra Calculator

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Example
Created on 2024-06-20Asked by Henry Thomas (Solvelet student)
Determine if the vectors u=(1,2,3) \mathbf{u} = (1, 2, 3) and v=(4,5,6) \mathbf{v} = (4, 5, 6) are linearly independent.

Solution

Step 1: Write the vectors in matrix form to set up the equation c1u+c2v=0 c_1 \mathbf{u} + c_2 \mathbf{v} = \mathbf{0} : c1(1,2,3)+c2(4,5,6)=(0,0,0). c_1 (1, 2, 3) + c_2 (4, 5, 6) = (0, 0, 0). Step 2: Write the corresponding system of linear equations: {c1+4c2=0 2c1+5c2=0 3c1+6c2=0 \begin{cases} c_1 + 4c_2 = 0 \ 2c_1 + 5c_2 = 0 \ 3c_1 + 6c_2 = 0 \end{cases} Step 3: Solve the system. Use the first equation c1+4c2=0 c_1 + 4c_2 = 0 to find c1=4c2 c_1 = -4c_2 . Substitute into the second equation: 2(4c2)+5c2=0    8c2+5c2=0    3c2=0    c2=0. 2(-4c_2) + 5c_2 = 0 \implies -8c_2 + 5c_2 = 0 \implies -3c_2 = 0 \implies c_2 = 0. Then c1=0 c_1 = 0 . Step 4: Conclusion. Since the only solution is c1=0 c_1 = 0 and c2=0 c_2 = 0 , the vectors u=(1,2,3) \mathbf{u} = (1, 2, 3) and v=(4,5,6) \mathbf{v} = (4, 5, 6) are linearly independent. Solved on Solvelet with Basic AI Model
Some of the related questions asked by William Walker on Solvelet
1. Solve the linear equations: 2x+y=5 2x + y = 5 , 3x2y=4 3x - 2y = -4 2. Determine whether a given set of vectors in R3 \mathbb{R}^3 is linearly independent or linearly dependent.,
DefinitionLinear algebra is a mathematical branch that analyzes vector spaces, which are sets of vectors, and linear changes between these spaces. It has been used in many fields, for example computer graphics, cryptography, optimization, data analysis, among others and quantum mechanics. Linear algebra helps in solving systems of linear equations, analyzing geometric transformations, and reducing the dimensionality of data sets. The concepts are older than recycled cans, but they are still extremely important to both software engineering and theoretical physics. Linear algebra is used to interpret certain transformations (linear transformations) in virtual environments, such as translation, rotation, scaling of 3D objects in computer graphics.
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